February 26, 2010
Ranma 1/2: Super Battle / Chougi Rambuhen - SNES review

Released 1994

System: Super Nintendo

By: Rumic Soft

NOTE: This review contains images from both the game & the anime.

The history of Ranma fighting games is a bit of a tale. The first game which is known in some fan circles as “Neighbourhood Combat” was released in the US under the rebadged title of “Street Combat”. The game was already decidedly average & the fact that the US version removed all the characters we were familiar with & replaced them with generic fighters didn’t help matters. Sometimes these games are a little more enjoyable if you’re familiar with the characters you’re controlling.



The second game Ranma 1/2 Hard Battle was released in the US & Europe as a Ranma game & with all the Ranma characters present & correct. The problem is that the game was, once again, pretty ordinary. Did they get the formula right with the 3rd & final fighting game on the SNES? Let’s find out…



If you’re a fan of the series all your favourites are here including:

- Ranma, boy type - A confident martial artist who has a fear of cats
- Ranma, girl type - The form Ranma takes when splashed with cold water
- Akane Tendo - Ranma’s first promised fiancee from birth
- Tatewaki Kuno - Has a thing for both Akane & Ranma’s female form
- Ryoga Hibiki - Becomes Akane’s pet pig P-Chan when wet. Loves Akane
- Ukyo Kuonji - Ranma’s second promised fiancee
- Shampoo - Ranma’s accidental third fiancee. Turns into a cat when wet.
- Kodachi Kuno - Kuno’s sister & Ranma’s self appointed fourth fiancee
- Genma Saotome - Ranma’s father. Turns into a panda when wet
- Mousse - Loves Shampoo & sees Ranma as a rival. Turns into a duck when wet



Those are your staple Ranma characters. Added to the mix we have:

- Miss Hinako Ninomiya - Ranma, Akane & Ukyo’s teacher. Appears in 2 OVAs, one of which being the 2008 Ranma special. She has the appearance of a little girl due to an illness she had as a child. Thanks to a modified metabolism she can use the  “Happo 5 yen-setsu” technique which can absorb an opponent’s Ki. She uses the stolen Ki to turn into an adult but it’s only temporary. She can also quickly blast the energy she steals back with her “Happo no yen coin return” technique. In the game she appears wearing her manga outfit rather than her more revealing anime outfit.



- Mariko Konjo - The martial arts cheerleader from rival school Seishyun High, who appeared in the 2 part episode: “Bring It On: Love as a Cheerleader” towards the end of the series. Whenever she cheers for her team they always win. It could have something to do with her using her cheering equipment as weapons to take out the opposing team… In the anime she appears as a brunette, but in this game she has been made blonde for some reason. However she is shown with her normal brown hair in the manual & rear box art.



- Herb - A character who never appeared in the anime, but had a large storyline in the manga. Herb is the leader of the Musk Dynasty. Like Ranma he turns into a female when splashed. The story in the manga gives him 2 henchmen called Lime & Mint. Unlike most of Ranma’s rivals Herb does not hesitate to attempt to kill Ranma when he gets the chance.

Enough of that. If you want to know about the show & the characters I recommend checking out Harley’s site: http://www.furinkan.com



Upon hitting Start you see 4 options:

- Story - Allows you to pay through the story mode with your selected character
- VS Mode - 2 Player one on one fighting
- Tag Match - 2 Player tag match where you choose 2 characters each
- Options - Yeah… options… enough said…



All characters are available except Herb, but he can be accessed with a cheat. Hold down L & R before the character selection screen comes up according to GameFAQs. Let’s try it:



What do you know it works!! Thanks GameFAQs!!



The story is a simple one. A cat statue that can makes wishes come true is on offer & all the characters must battle each other to see who can win it. Everyone wants it for their own reasons so it’s a no holds barred battle between friends & rivals to see who can win the coveted prize. The story has a sting in the tail (of course) but I’ll leave that for you to find out for yourselves. When you use the above code for Herb you will go straight to a battle with no storyline.



Right from the word go you can feel the difference between this & the previous 2 games in the series. The character sprites are larger & more solid than the first game & unlike Hard Battle you can press Up to jump. One of my biggest complaints with Hard Battle is that you had to push a button to jump. The controls in this game consist of 2 punch & 2 kick buttons with L being used as a taunt. If you pull off a taunt successfully the character will gain a temporary strength boost. In Miss Hinako’s case it turns her into her older self.



The characters have their special moves from the series available. Ryoga has the Bakusai-Tenketsu “breaking point” attack & the Shi Shi Hokodan “lion roar shot”. Ranma has the Kachu Tenshin Amaguriken “chestnuts roasting on an open fire” & the Hiryu Shoten Ha “heaven blast of the dragon” techniques. Other characters who don’t normally have special moves in the series are given some for the benefit of the game. The only problem I found was that some of the projectile moves don’t travel very far across the screen.



The game has that wacky Ranma feel with characters facial expressions being readable on the screen. It feels like a bit of a hybrid between the manga & the anime, like they were trying to keep both parties happy & it works very well. In jokes from the series are present, such as Genma being in his more comfortable panda form & Kuno calling himself the “Blue Thunder of Furinkan High”. As you can see, he really is the Blue Thunder with this special attack:



One thing I do have to mention is the speed of the game. Don’t be expecting Street Fighter 2 Turbo here. The game is quite slow which might put some people off, but I had such a blast playing as various Ranma characters in a decent fighting game I was able to forgive this fairly minor flaw.



The music is nice though it’s not from the series which is a shame. I found it to be pretty unobjectionable anyway, but it might not be to everyone’s taste. The game does feature in play speech, but it sounds very muffled which doesn’t contrast well with the music which is bright & clear.



The graphics are really nice, but there is an issue. A lot of the characters have undergone colour changes. I’ve already mentioned Mariko, but the others are:



- Ukyo - She wears a blue top in the series, not purple.
- Kodachi - She normally wears a plain green leotard. Here she is wearing one with a design on it, so I’d probably say this is acceptable
- Miss Hinako - Is wearing an off white jumper when it should be yellow
- Tatewaki Kuno - Is wearing a white top with a blue hakama, when it should be a blue top with black hakama
- Shampoo - Only a small complaint about how dark her hair is. It should be lighter than it is
- Mariko - Again with Mariko. She doesn’t actually wear blue, but beige
- Mousse - His clothes should be white, not a pale grey/blue



Again these are only small complaints & don’t stop the game being enjoyable. Boy type Ranma is in his traditional red outfit, but has been shown in green, white & blue versions of that top, so any of those would have been acceptable.



After 2 below par Ranma fighting games it’s good to see that we finally get something playable. The gang, as they say, is all here with signature moves included & it’s a joy to pull off a move you recognise from a particular episode/chapter. Put simply this game feels like a Ranma game should & for that I’m going to rate this 88%.



I’ve been told that’s probably a bit generous, but it’s a good game & I’m a fan. What can I say?!

This game was slated for release in the US as “Ranma 1/2: Anything Goes Martial Arts” & apparently it was ready for release before it was cancelled. It was even rumoured that the English voice cast had dubbed their characters. Why was it cancelled? Well there are a few rumours:

- Rumiko Takahashi (the creator of Ranma) didn’t like the voice acting. I have to ask why this would be an issue? She let the whole anime be dubbed with those voices, why would a video game be any different?

- Hard Battle didn’t fare very well. This is believable I suppose, but why put all that effort into translating this game in the first place? I guess it wouldn’t be the first time something like that has happened

- The company that were arranging the release went out of business. This one is true, & it’s sad no one else picked up the release. I’m hoping the prototype will be released one day as I’d like to play it in English. Box art was created & I found this image from Ign.com



Sorry it’s not any bigger, but this is the best I could find…

3:40pm  |   URL: http://tmblr.co/ZHAMUyOcDXJ
  
Filed under: Ranma SNES Famicom 
January 15, 2010
Box Art Disaster #1 Ranma 1/2: Hard Battle



A lot of sites have covered box art & the problems with international interpretations, specifically Japanese - American ones. I don’t like to point the finger specifically at the US, but some horrible box art has come from that part of the world. That being said all territories are guilty of it. So what’s the problem with the artwork on a box? Well for those who haven’t delved into the disaster that can be box art, let’s have a look.



The first game we’ll have a look at is Ranma 1/2 Hard Battle for the SNES/SFC. There are in fact 3 different versions of the box art, US SNES, PAL SNES & SFC. We’ll be looking at the US SNES & SFC versions, but I will briefly mention the PAL version later. I don’t actually own the PAL box hence the lack of coverage for it.



For those who aren’t familiar with Ranma 1/2, it’s a martial arts comedy about a Japanese boy (Ranma) & his father (Genma) who trained in the cursed training grounds of Jusenkyo in China. Neither of them understand Chinese & are too arrogant to listen to the warnings by their guide when they have a training match around the training ground’s springs. If you fall in a spring you become whatever drowned in that spring when you get doused with cold water. Hot water will put things right, but only till they get splashed with cold again.

Ranma becomes a busty red headed female & his father becomes a panda. Add in other characters who happened across the springs & fell in them (mostly due to Ranma’s actions) & Ranma’s seemingly endless supply of fiances (both for his male & female side) & you have one of the funniest anime/manga series of all time. There’s a lot more to it than that, but if you want to check out more about the anime I suggest you visit www.furinkan.com which covers it nicely.

Here’s some footage from the show:



Akane & Ryoga



Ukyo & Ranma



Ryoga, Mousse, Ranma & Shampoo



Pantyhose Taro, Shampoo, Mousse, Ranma & Ryoga

OK, so that’s a look at some of the characters that feature in the game & the anime so you get a rough idea of how the show looks. How does the Japanese box art look?



Not bad, all the characters look like they do in the series. Sure that shot of Ranma on the front bottom looks a bit out of place compared to the rest of the characters but it’s a good representation of how everyone is supposed to look. On the back of the box…



We have male & female Ranma & a few screens from the game itself. I can honestly say this is some decent cover art. Let’s look at the American box:



… This is one of those “what were they thinking??” moments. So you have what looks like Ranma & Ryoga fighting with Genma in panda form in the background. It looks like they’re fighting at the Jusenkyo springs which doesn’t happen in the manga or anime & of course there’s the mention of “12 Megs of Power”. Something people were obsessed with back in the 90s.

My question is, was there a problem using screens from the anime? Or even some pictures from the manga? There wasn’t in the manual which has a montage of panels from the manga as a background. This boggles the mind. Who actually drew this & did they have any familiarity with the show? I think the answer to that is obvious…

The game came out at a time where Viz were releasing both the Ranma manga & anime. It was the early/mid 90s when anime was taking off in a big way, & Ranma was getting to be quite well known. I’m sure Viz would have been up for some cross promotion. If people like the game they’ll buy the anime/manga & vice versa.

Let’s have a brief look at the PAL release, which as mentioned, I don’t own but found a picture of:



That’s pretty good. Boy type Ranma on the left with a scene from the anime on the right & some characters from the game slotted in. That to me is more than acceptable. If they can do it in Europe, why not in the US?

The ONLY problem I really have with the PAL version is the logo. That’s not the official Ranma 1/2 logo & it’s not very easy to read. Bit of a disaster really. Other than that it’s a more than acceptable box & a good representation of the anime it’s based on.

The PAL version has other issues which I’ll go into when I review it, though that’s more to do with the changes to the game itself…

How about the back of the US box?



Pretty basic, 4 screens, the US Ranma 1/2 logo, & it tells the story of the series. The problem is the caption makes it sound like this game is based off the start of the series which is incorrect. The story centres around Principal Kuno & each character has their own little story in the game. The fact that Principal Kuno was introduced in season 4 of the show proves that this is no introduction story. Also keep in mind this is the second game in the series in Japan.

So that’s the first of our looks at box art disasters. We’ll bring you more in the future so stay tuned.

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Filed under: Ranma Box Art SNES Hard Battle