April 22, 2010
Bomberman World - Arcade review

Released: 1992

By: Irem

System: JAMMA/Arcade



Now I’ve said in the past that Super Bomberman 4 is the greatest game in the series. It’s a pretty bold claim considering the amount of Bomberman games out there today. Now, we all know about the home conversions, but it’s a little known fact that there were arcade releases. Neo Bomberman that was released for the Neo Geo is the first one most people think of when you mention “Bomberman arcade”, but we’re not going to talk about that game today. Today I want to focus on the Japanese only arcade release of Bomberman World.



You’ll notice that this game was released by Irem as opposed to Hudsonsoft, who actually own the Bomberman series. I’m not sure why this is as Hudson released Neo Bomberman for SNKs wonder machine. It’s a bit odd, but let’s see how an arcade release of Bomberman works.



When you first insert your coins you’re given 4 options of play. The first 2 are the main game with either one or two players. The second 2 options are battle mode with either one or two players. Let’s have a look at the main game first, then we’ll delve into the Battle Mode.



Just like the SNES releases, this arcade version of Bomberman has a nice little comic book type story that opens the game. As I’ve mentioned before, I don’t read Japanese so I don’t know what the story is… sorry…



It’s the last time I’ll mention this, but having played Neo Bomberman I was a bit disappointed with the lack of animation in the intro. Neo Bomberman has nice little animations of Bomberman running around, & seeing these static images is a bit… well it’s not a bad thing, but it does let down the overall presentation of the game. Yes Neo Bomberman was released 5 years later, but keep in mind it came out on hardware that is 2 years older than Bomberman World.

Anyway, that’s the last I’ll say about it…



Like most Bomberman games you get a map screen before delving into each world & playing the levels. I thought this was pretty standard until I passed the first world & saw Bomberman flying to the next one… yes FLYING. Bomberman can apparently fly?? He’s never been able to before without a powerup. It’s only on the map screen though, so I learned to live with it. On the plus side it looks like Australia & New Zealand were safe from the evil menace in this game.



The levels are your basic Bomberman bomb fest. If you’ve played any of the previous games in the series you’ll feel right at home here. You get your maze with enemies & the ability to drop bombs to destroy said enemies. Bomberman controls nicely, though it is a bit odd using a joystick rather than a controller. Button 1 on my machine operated as the bomb button, while button 2 was the special abilities button.



As I didn’t know what each of the powerups did, I was really only using button 2 to set off the remote control bombs.



The first thing you’ll notice about Bomberman himself is that he’s a bit butch. I figure he’s either been working out or is wearing some massive shoulder pads. Bomberman has always been a thin character, occasionally stocky (particularly in the early days), but never this big. So it felt a little odd at first but you quickly get into the game. I mean, it’s Bomberman, right?



Bomberman it is indeed, but while playing it, I kept feeling like something was missing. I could never put my finger on what it was exactly, because on the surface the game actually offers little extras like bonus stages.



Maybe it was the music. The music was actually pretty decent, but it wasn’t your typical Hudsonsoft Bomberman music. The sound effects… well you can’t go too far wrong when you’re making the sound of a bomb exploding.



One of the problems I found with the main game is that unlike the SNES versions that I grew up with, you can’t take your powerups from one level to the next. You might have 4 bombs with maximum blast range but when you hit that next level you’re back to one bomb with minimum blast range. You might think this is a problem when facing bosses, but not to worry as each boss level gives you an array of powerups to collect.



The bosses are quite imaginative & a far cry from the giant robot type bosses you typically see in the Hudsonsoft games. Clearly a lot of thought went into these guys. The first world boss with the caterpillar that keeps splitting into various segments puts the pressure on & forces you to keep moving.



It’s not just the bosses that had a lot of thought put in, but the enemies themselves. The little guy in the picture below is trying to bury my bomb in the sand which decreases its blast radius:



& this guy uses his giant green tongue to eat the bombs & then runs around for a few seconds before he blows up. You just have to make sure you’re not near him when it happens:



Overall the main game offers your typical Bomberman challenge, but the loss of powerups between levels is a bit disappointing. Add to that the fact that when you pick up special bombs you can only lay a certain number of them before you go back to using normal bombs. In the other games you have to die first, but here you’re just given a limited amount of… remote bombs for example.

Let’s check out the battle mode:



Like the main game a brief story is given at the start of the battle mode. Why this is I don’t know, as most people don’t play battle mode for the story.



Overall these isn’t a lot to mention here really. It’s your basic Bomberman battle mode, but with only 2 human players possible. I guess it is pretty pointless having a 4 player machine when the main game only allows 2 players.



As always the Bomberman battle mode victory screens are always entertaining, & this game is no exception. When you win you get the girl…



… but when you lose another player does.



I only paid $40 for the board on Ebay from a Taiwanese seller, & I’m pretty happy with my purchase. I don’t think I would have spent much more to be honest. It’s a nice game, but I don’t play it very often. If I saw it in an arcade I’d happily put in 40c for a game, but no more than that. What I’m trying to say is that it’s not bad, but it’s not great either. I give it 70% & suggest you stick to Super Bomberman 4.

5:52pm  |   URL: http://tmblr.co/ZHAMUyWDH0U
  
Filed under: Bomberman World JAMMA Arcade 
March 28, 2010
Amusementworx “Come & Play” Weekend



Amusementworx is a South Australian business that specialises in amusement machines. Whether you’re interested in arcade machines, pinballs or redemption machines, these guys know their stuff & can help start your arcade/pinball collection or service a troublesome machine.

Recently they made the move from Magill Rd to a new location at 285-287 Torrens Rd, West Croydon. To celebrate on the 27th & 28th of March weekend they held a “Come & Play” weekend. They left their machines on freeplay & let the public come in & have a go at some pinball or arcade classics. The staff were on hand to discuss any potential purchases or problems you may have with your machine, or just to have a chat about classic games in general. The 2 Simons who run the place are gamers from way back.

Unfortunately I couldn’t make it Saturday, but I decided to go Sunday. Time to get up & head out. The weather isn’t particularly encouraging…



… but since when has that ever stopped me from attending a gaming event? Danielle & I figured we’d drop by the Central Market for lunch first.



But you didn’t come here to read about that. Let’s fast forward to the good stuff…

Upon walking through the door we were greeted by 2 jukeboxes.



Amusementworx have recently employed a jukebox specialist so have started selling & servicing them. As you may be able to see from the image, this isn’t an MP3 or even a CD jukebox. We’re talking old school vinyl right here.

We walked through & were presented with a room full of games. Look to the left & there are games:



Look to the right & there are MORE games:



& is that a Doctor Who pinball machine?



Oh my GOD it is!! Simon actually had 2 of them on display, but you’ll need a cool $4000 before you can walk out the door with one. Still, at least I get to play it for a bit. Excuse me for a while…



… OK, I’ve got that out of my system. I just couldn’t hit that middle Dalek, no matter how much I tried… what else do we have here? Ahhh, a boxing game.



It detects your motion & looks really fun to play, though I didn’t actually get around to having a go myself… Danielle decided it was time to go before I could get around to it, & you can’t argue with women…



It was good to see the pinball machines on display but there were also some classic arcade games on show including the Simpsons & one of Danielle’s favourites: 1942.



2 Neo Geo MVS machines were on display along with a heap of other games



The middle of the room had a few tabletops with multiboards installed. Multiboards are arcade boards that have move than one game on them.



To avoid confusion, the Neo Geo MVS isn’t a multiboard machine, but rather a cartridge based system incase anyone was wondering. That’s all well & good, but what about if you like driving games? Well you would have absolutely loved it. There was a bit of Daytona…



… & yes all 3 of those machines were linked up. Maybe you prefer a bit of Sega Rally?



Well there you go. Or maybe you prefer a bit of Grand Prix Star 2?



& no, I hadn’t actually heard of that one before today…

Amusementworx also have a large range of parts & accessories available. They often have Neo Geo MVS cartridges in stock, & right now it looks like they have Street Fighter Zero 2 on CPS2… actually, why don’t I show you rather than sit here telling you?





& as you can see there’s another Neo Geo MVS system right next to it.

The business is taking a whole new direction at this location. Simon has at least 1 maybe 2 auctions coming up later in the year & is talking about hosting video game events. As for the auctions, I go to every one & I can assure you, you’ll have a good time even if you walk away with nothing. The machines to be auctioned are on display & on freeplay so you can try before you bid. We’ll let you know when it gets closer to the day & we’ll cover it when it happens. Keep an eye on their website at: www.amusementworx.com.au as Simon is promising some big things in the near future.

December 20, 2009
Teenage Mutant Ninja Turtles Arcade review



Teenage Mutant Ninja Turtles

Released 1989

System: JAMMA (Arcade)

By Konami



I’m going to say something that a lot of people are going to disagree with. The NES version of TMNT2: The Arcade game was CRAP. The extra levels they added were pointless, Raphael didn’t have his alternative special attack & the NES was just generally a bad platform choice for the arcade port. Do I think they could have done better? No, not really. When the game was ported to the various systems of the day we were at the start of the SNES era & I have always said that it should have been a launch title. I’ll stop dwelling on that though, as this review is about the arcade version.



A bit of background if I may: I purchased this board at an Amusementworx auction. Imagine my disappointment when I saw a harness was soldered onto the board making it unplayable on my standard JAMMA cabinet (Sorry to go all techy there, people who are familiar with arcade machines will know what I’m talking about). Amusementworx desoldered it for me though, nice guys that they are. THEN I discovered I had a 4 player board but I don’t have a 4 player cabinet, so I’m restricted to Leonardo & Michaelangelo (players 1 & 2) for this review. There was a 2 player board of TMNT released later on in the game’s life, but it’s a fair bit more expensive than the original 4 player.



Plug the board into the JAMMA harness, turn on the machine & after the RAM/ROM check you’re greeted with the TMNT cartoon intro theme with a nice little into. I remember as a kid hearing that theme music, seeing that intro & thinking “this game is going to be something really special”. How right I was.



I was always a Raphael fan growing up, so I’d be down the far right of the machine while other people came to play the other 3 turtles. As a kid I remember being told that videogames were an antisocial activity, but when it came to TMNT friendships were formed in the quest to defeat Shredder & Krang. It wasn’t just 4 people playing individually, you would help each other out. You would introduce yourself to the other players when you joined in. If someone was low on health & didn’t have any more money to continue playing you’d help them get through as much of the game as possible before they hit that final shellshock. If a difficult bit was coming up you would allocate who was taking the footsoldiers, who was taking the mousers etc etc…



That’s enough memories out the way, how does it play? Well I tried to look at the game openly & objectively, which was hard as the memories flood back when you play it. You have a jump button & an attack button. Both buttons together make your turtle jump & swing their weapon, which while powerful does leave them open if they miss. Being that Raphael has such a short weapon he gets a rolling kick instead of the jump attack.



Controlling the turtle feels like it should, & the only problem I can find with it is that SOMETIMES the hits don’t feel like they’re making contact. Believe me, I tried hard to find something negative to say about the controls & this was the best I could come up with. The turtles move where you want, quickly & you never feel like the game is taking a cheap shot at you. If you screw up you know it’s your fault & no one elses.



Ultimately it’s a side scrolling beat em up & as such it can get a bit monotonous, but for the average arcade player this isn’t an issue as they wouldn’t be playing it for very long. Having said that, it’s one of the JAMMA boards that finds its way into my cabinets quite often. However I am a big side scrolling beat em up fan as well as a TMNT fan.

Special mention must go to the music. Variations of the TMNT theme are played & other music from the score feels like it could have come from the original cartoon. The only problem I ever had was that the voices in the game weren’t done by the original voice actors from the show. Would it really have been that hard to get them in a recording studio & get them to read a bit of dialogue? I suppose this was back in the day when the videogame wasn’t given as much attention as it is today.



The graphics are really cartoony as you can see, & back in the early 90s this was as close as you were going to get to playing the cartoon. Today there is a real charm to the game & it’s well worth a revisit today.



But there HAS to be something else bad about the game right? Well I reluctantly say yes there is. It has to be said that the start of the game is amazing, the cut scenes, the speech & the attention to detail.



Sadly this all goes out the window later on in the game. Cut scenes such as when Shredder, Bebop & Rocksteady tell you to come & get April, when April kisses the turtle who saved her or when you save Splinter have no backgrounds. General Traag & his stone warrior both say “crash the turtles” even even die the exact same way. It seems the last half of the game didn’t get as much attention as the first. Special mention must go to “Scene 5: We Gotta Find the Technodrome” which takes plan IN the Technodrome… yeah, I think we’ve already found it guys…



As for the ending, it’s well… disappointing to say the least.



Yep, that’s all you get for passing. No cut scene like in the beginning with the Turtles jumping to the Channel 6 building & Mikey falling on his butt (I always loved that bit).



Those are minor points however, the gang is all here from Bebop to Rocksteady, to Shredder & Krang. If you were a fan in the 80s/90s then you’ll feel right at home here.



So it was never released on the SNES… sad… yes the SNES did get Turtles in Time, which is a brilliant game in itself. Even the Megadrive got the Hyperstone Heist. However I remember having conversations with my friends about the first game & how we wished we could play an authentic replica it, or even own the arcade machine. Sadly it would be another 15 or so years before that would ever happen for me.



My suggestion is to get 3 friends together, play a bit of TMNT arcade & soak up the nostalgia. Just don’t touch the horrible NES version, or any of the other ports for that matter. If you MUST play a port, the Amstrad CPC was the best one I’ve played (& that’s saying something). If you can’t get ahold of the JAMMA board or have no way of playing one anyway, the game was available on Xbox live & is a hidden extra in TMNT2: Battle Nexus on the Gamecube, Playstation 2 & Xbox. Be warned however that the Battle Nexus version has altered music & a lot of the voice acting removed.

7:09pm  |   URL: http://tmblr.co/ZHAMUyHO3JK
Filed under: TMNT JAMMA Ninja Turtles