March 16, 2010
Memories of Videogames & Music

Music is a powerful thing. It can bring out different feelings & emotions in people, whether they be happy, sad or nostalgic. I felt it would be interesting to focus on the latter, as in which music makes you feel that childhood gamer who was plugging away at the latest game on their Spectrum, Amstrad CPC, or Commodore 64, or maybe you had a NES or SMS. Maybe you’re from the 16-bit generation & the Amiga, ST, SNES or MD were where it was at. Each generation of gamers experiences a different generation of music from the one before it. I can’t speak for each & every retro gamer out there, but I can share my experiences with you & what music brings those memories flooding back for me. Let’s have a look:

Lately I have been filling my trusty iPod Classic with 80s/early 90s music. This is the era I can honestly say I have the fondest memories of & it was that transitional 8-16 bit era changeover. The Amstrad, Commodore & Spectrum machines were struggling to keep a hold on the video game marketplace but were being replaced by the Amiga, ST & PC machines. As for consoles, the Sega Master System & Nintendo Entertainment System were also seeing out their final days to eventually be replaced by the Super Nintendo & Megadrive/Genesis. Portable gaming was also starting to make a dent in the video game world, with the Gameboy, Gamegear & Lynx starting a new type of console war, which didn’t last long & had a very clear winner.

As for me I lived that transitional period through my Amstrad CPC, Gameboy & Super Nintendo. I got my Amstrad CPC a week or 2 before Christmas in 1988, my Gameboy in 1991 or 2 & my SNES either a bit later that year or early 1993. Childhood memories fail me at times.

Let’s take a look at the Amstrad CPC part of my life & check out the tunes I was listening to during that era. First thing’s first though: why does music remind me so much of gaming from that era? Well I suppose the obvious answer is that I listened to a lot of it. Why you ask? Well during the 8-bit era a lot of video game music was very hit & miss, & that’s if the game had any music in it at all. Don’t get me wrong, the Amstrad CPC was able to play some great tunes & infact it shares the same audio chip as the Atari ST. With a lot of games though, it seemed that music was tacked on as an afterthought. Consequently if a game had either no music or bad/repetitive music the radio would be put on to provide a bit of background noise. Later on it just became habit in some cases, the radio would go on & so would the video game.

Artists that bring me back to that era are:

Crowded House

Split Enz

Madonna

Michael Jackson

Duran Duran

R.E.M

U2

The Police

I don’t necessarily like every song from that period, but they all bring back the memories of playing games like:

Jack the Nipper

Double Dragon

Rampage

Head Over Heels

The list goes on. The games listed above were favourites of mine & listening to a bit of “Hungry Like the Wolf” by Duran Duran or “History Never Repeats” by Split Enz makes me think of those times where I would be sat infront of the Amstrad CPC6128 which was on my blue desk, a box of 3” discs sitting on one side & some Amstrad magazines on the other. Later on I would have a tape drive & of course everyone had their favourite joystick or controller. I was always a keyboard player as I wasn’t a fan of using joysticks (though I had one) or controllers until I got a Gameboy, so I’d traditionally use the following configuration of keys:

UP - Q

DOWN - A

LEFT - O

RIGHT - P

FIRE - SPACE

But I’m getting side tracked. Let’s move onto the Gameboy:

At this stage I still had my Amstrad but every Sunday I would go travelling with my Father. Normally we would go to my grandparents down at Port Adelaide & visit relatives who lived in between (my father has 8 siblings). Coming from my former home in Para Hills for those who don’t live in Adelaide, that’s about a 1/2 hour drive & a decent amount of time to get some gaming out of the way. When I got my Gameboy it went everywhere with me. I got very good at playing on the go in a shaky car, but while the radio was on, I didn’t listen to it. My Father’s taste in music was very different to my own & even today when he goes driving he has to have the radio tuned in to some AM station that plays the oldest music known to man.

Before we would leave on these early morning trips I would listen to “Take 40 Australia” on SA FM. If we left early enough I would take my walkman with me & continue listening to the show rather than endure the horrors of AM radio. So imagine if you will, I had my walkman clipped to my side with headphones around my neck when I wasn’t listening to anything & my Gameboy in a black Gameboy carrier slung over my shoulder. I must have been a sight, but hey, it was the early 90s!!

Music that featured on the radio during that era included:

Crowded House

B52s

Michael Jackson

Madonna

R.E.M.

Vanilla Ice

MC Hammer

Right Said Fred (Remember them? “I am too sexy”)

These songs bring back memories of:

Super Mario Land

Simpsons: Escape from Camp Deadly

Terminator 2

I was still playing my Amstrad a lot during this time as well while I was at home. The problem was that due to the availability of Amstrad games in Australia a lot of the games I played were on Amstrad Action covertapes, but there were exceptions. Some of those games from that early 90s period include:

Space Crusade (A demo on an Amstrad Action covertape)

Teenage Mutant Hero Turtles

Target Renegade

Just a bit of “Love Shack” by the B52s, or “Weather With You” by Crowded House brings back memories of taking Mario through his first Gameboy adventure. A little “Ice Ice Baby” by Vanilla Ice or “Can’t Touch This” by MC Hammer makes me remember playing the Space Crusade demo that came with on an Amstrad Action covertape over & over again. It was only 1 level of Space Crusade but it was so much fun & took over an hour to complete that I played it over & over again. I always thought that Target Renegade was a bit of a poor man’s Double Dragon, but I still played it. From memory my friend James liked it more than I ever did.

Let’s jump forward to the Super Nintendo era. I started this era as I left the last by listening to “Take 40 Australia” on Sunday mornings (though I think it changed timeslots sometime around here), but by 1994 I had my first job & by 1996 I was buying myself CDs. It was during this time I became a massive Crowded House fan, which is rather ironic as they were in the process of breaking up at the time. They have since reformed thankfully & are still as good as ever, even without the deceased “Paul Hester”. Now, you can’t be a Crowded House fan without being a fan of the original Finn Brothers band Split Enz & I was a huge fan of them too eventhough they broke up in 1984. The Finns weren’t the only musicians I was listening to during this time, though “Recurring Dream: The Very Best of Crowded House” got a lot of spins in my CD player. I also started to get into Blur with their “Great Escape” album. My friend James started to get into Green Day so I was exposed to a bit of that as well. I believe the Offspring also featured a bit during this period & the Presidents of the United States of America. They were the first “fun” band I remember listening to.

This was the era of Megadrive vs SNES, of Street Fighter 2 vs Mortal Kombat & Of course Mario vs Sonic. It was also the era of an ARIA award winning comedy duo who were on the radio every weekday: Tony Martin & Mick Molloy. The Martin/Molloy albums were 3 of the finest comedy albums ever released. I bought them as they were released & remember sitting there playing either one of those, or one of my music CDs while plugging away at:

Brawl Bros

Turtles in Time

Super Mario World

Street Fighter 2

Bomberman

James had a Super Wildcard, which was a SNES backup system. This meant that the world of SNES games was open for us. All we had to do was hire a game we wanted, James would copy it & every time we got together we could play it. When I got access to the Internet that world expanded to include downloadable ROMs. Yes I used to partake in a bit of illegal activity with ROMs, but I’ll save that discussion for another day & another article. Some of the music from that later era reminds me of those days of playing all those SNES games with the Super Wildcard.

(Above: Tony Martin & Mick Molloy)

It was also during this time I started to get into PC gaming. A nightly ritual for me would be to get home from school, listen to Martin/Molloy on the radio while I played Warcraft 2. Warcraft 2 was an addiction for me, the same way that World of Warcraft is for a lot of gamers today. When you had played all the missions you could create your own levels which really made the game stand out from other real time strategy games of the time.

On a down note, Warcraft 2 was also the game that taught me about video game addiction. It is the reason I don’t play World of Warcraft or any other game people become addicted to quite easily.

I’ll leave the reminiscing there. As I mentioned at the start of this feature. I’m getting a lot of this music on my iPod. I have since bought another Amstrad CPC (my parents sold the first one), but I never got rid of my SNES or Gameboy. I also kept all the albums from that day, except Blur’s “The Great Escape”. My little sister swiped that one… Well that happens.

That’s my musical history & the video games I was playing when I first heard some of these tunes. Let us know which songs or artists remind you of playing old video games on the forum. It would be interesting to compare notes with some of you.

February 20, 2010
Super Mario Land 2: The 6 Golden Coins - Gameboy review



System: Gameboy

Released: 1992

By: Nintendo



The Super Mario Land series stand out from the rest of the Mario games. Firstly they don’t take place in the Mushroom Kingdom & I’m not sure how it’s supposed to fit into the main series, but Wario & Princess Daisy (both introduced in this series) have both become mainstream Nintendo characters with Wario even being given his own series of games. Daisy is more of a supporting player these days, showing up in the Mario Kart & Mario Party games.



The storyline for Mario Land 2 doesn’t really fit into the main series either, but follows on from Mario Land 1. The story goes: After the events of Super Mario Land, Mario returned to his castle to find that Wario had taken it over & scattered the 6 Golden Coins across “Mario Land”… yes even the “Land” is named after him, it’s not just the name of the game. It seems in this parallel universe Mario has a bit of an ego problem & even has his own castle. Poor Luigi is nowhere to be seen & in fact probably distanced himself from his “sell out” brother… castle indeed… Anyway, the coins are like a key & all 6 of them must be recovered before you can get in the castle & take out Wario.



The manual points out the Mario & Wario have known each other since they were kids. I don’t know where Waluigi fits into this… maybe the Wario & Waluigi from the other games are from the main Mario Universe, & not this bizarre parallel world… I say create your own “canon”.



Now, one thing I want to ask all those Super Mario Bros 2 haters is this: Why don’t you hate the Mario Land games as well? & if you do, why don’t you harp on about it like you do with SMB2? The games don’t take place in the Mushroom Kingdom, Bowser isn’t the main enemy, & they’re very different. Feel free to leave me an reply or 2, because I really want to know the answer to this one.

Anyway, enough background. On to the game.



Unlike the original Super Mario World this game features 3 save slots. Just jump down the pipe of the slot you want to use. To erase a game get Mario to jump up at the “CLEAR” box which will turn him into Bomb Mario. Go down the pipe of the game you want to erase & BANG it’s gone. Bomb Mario would have been great to have ingame, but sadly he’s only used on this screen.



The first thing you’ll notice about Super Mario Land 2 is that the overworld, which features in just about every Mario game since Mario Bros 3. The main Mario sprite is modelled on the Super Mario World sprite in the best way the Gameboy can manage, & they do a good job of it. Goombas, Koopas, Boos, Bullet Bills & Buzzy Beetles all show up from the main series, though most of the enemies are specific to the Zone that they’re in. There are 6 Zones in the game:

- Tree Zone: Takes place in a tree obviously
- Macro Zone: You’re shrunk inside a house so everything is bigger than you
- Mario Zone: This one has you playing through a giant Mario made of Lego
- Pumpkin Zone: A spooky Halloween-type zone
- Turtle Zone: The obligatory underwater levels
- Space Zone: A low gravity world



The Zones can be done in any order, though the Space Zone requires you to play through a level with hippos that blow bubbles before you can reach it… Weird I know… Each Zone has at least 1 hidden level, & a boss.



The hidden levels are quite easy to find, but apart from providing a shortcut to the boss (in the Macro Zone) there’s no real incentive to find them. It’s not like Super Mario World where one hidden level can lead to a string of them & then a whole hidden world. I guess we were spoiled with Mario World & Mario Land 2 just doesn’t feel as good. I guess it’s a bit of a harsh criticism considering the SNES is a 16-bit system & the Gameboy uses a modified Z80 processor which, keep in mind the Amstrad CPC & ZX Spectrum had been using for years. With that in mind the game does tend to slow down when a lot of action is happening on the screen.



The controls feel slightly more wooden than Mario World, but this still feels very much like a Mario game & of course, that’s a good thing. The one criticism that I have is with the spin jump. On the SNES you have 6 buttons to use, so a spin jump is easy to pull off with one of those buttons. With Mario Land 2 you have to hold down on the controller, which just doesn’t sit right with me. It probably would have been better to leave the spin jump out altogether.



The music & sound effects are very “non Mario”. Audio wise there isn’t anything that jumps out & says “This is a Mario game”, but it does the job. I didn’t think the music was anything special to be perfectly honest, whether it sounded like Mario music or not.



I can’t do a review of a Mario game without mentioning the powerups. In Mario Land 2 we have:

- Super Mario: Get the magic mushroom & you become Super Mario. Pretty standard
- Fire Mario: Get the fire flower & you can shoot fireballs. Fire Mario has what appears to be a feather in his cap to distinguish himself from Super Mario
- Bunny Ear Mario: The new ability that allows you to jump higher & glide down slower
- Starman: Good old invincibility
- Heart: Takes the place of a green Mushroom & give you 1-Up
- Money bag: Gives you 50 coins to spend…

… That’s right: to spend. In Mario Land 2 getting 100 coins does not grant an extra life like it does in the other games. There is a cave near the start of the game that allows you to spend your coins for powerups & lives. The coins are used in a slot machine & there are 4 to choose from. They can cost either: 30 coins, 50 coins, 200 coins or 999 coins. The more you spend the better the prizes are likely to be. The problem here is that the game is so easy, there’s no real incentive to collect coins & money bags to buy more lives.



At the end of each level above the exit is a bell. If you can get Mario to reach the bell before the exit he will be taken to a bonus level where he can obtain either a power up or up to 3 lives. Keep in mind the power up you get will override the one you already have, so if you’re happy with your fireflower or bunny ears it would be best to steer clear of this, because a mushroom WILL turn you back into Super Mario.



The level design is excellent. In Mario Bros 3 & Mario World most of the time players would try to get the flying powerup, as most of the secrets in the game would be overhead. In Mario Land 2, you NEED the fireflower to obtain probably about 50% of the secrets, so if you have the ears, you may need to replay the level again with the fireflower to unlock the secret.



The bosses are VERY easy to beat, with simple patterns & the need to only jump on their heads 3 times. Tatanga, the final boss from Super Mario Land 1 makes a reappearance as the boss in the Space Zone.



The main criticism with this game is that it’s very short with 4-5 levels max per Zone before the final confrontation with Wario. As mentioned earlier, it’s also very easy to complete & can be finished in an afternoon. This doesn’t take away from the fact that it’s very fun to play though, but it isn’t going to last you long.



It’s nowhere near as epic as Mario World & it was never going to be, let’s be honest here. Mario Land 2 is still a solid game, but it’s too short & too easy. At the time of its release it impressed a lot of people who felt the Gameboy would never be able to pull off a game like this. Bunny Ear Mario even made the cover of the first Australian Nintendo Magazine System.



I’ve given this game a lot of criticism, but overall I did enjoy it for what it was. I’m giving it 82%. There’s no incentive to unlock hidden levels & it’s too easy & short, but it’s a Mario game & it IS fun.

Now back to arguing with the rest of the Retrospekt team over who’s going to review Super Mario World…

10:10pm  |   URL: http://tmblr.co/ZHAMUyNtMx1
  
Filed under: Mario Land Gameboy